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Vice of An Alchemist

  About The project made by my midterm team Alchemist Anonymous LINK TO GAME  Vice Of A Alchemist ROLES UI programmer, Gameplay programmer, and Publishing build to simmer.io the website. What I worked on  Game Play Pausing the game  Trigger to update the current objective pickups  Doors that required keys of matching color to open. Spikes that damaged the player A pool of lava at the bottom of the map that killed the player if they touched it. UI  Pause menu Display on HUD to show picked-up keys The base of the main menu which was further improved by Marcus Johnson mini-map which can be turned on and off in the pause menu. UI display for interactives. Journal menu system Map page showed the entire map, key locations, and player The objectives page displayed the current objective The inventory page showed picked-up items, an image, and description Lore page to display the info of pages hidden around the level Enemy page that displayed info about enemie...

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